Buzz
The element vibrates rapidly in short bursts, buzz-buzz, like a phone ringing on silent.
MMumcalling…
How to use it
- Paste the snippet just before
</head>. - Add
data-buzzto any element. It buzzes once when it scrolls into view. - Add
data-loopto keep buzzing, like an incoming call.
Options
Add any of these attributes to the same element.
data-distance | How far it shakes, in px. Default 3. |
data-angle | How far it twists, in degrees. Default 2. |
data-bursts | How many buzzes. Default 2. |
data-duration | How long each buzz lasts. Default 420 ms. |
data-gap | Pause between buzzes. Default 180 ms. |
data-delay | Wait before the first buzz. Default 0 ms. |
data-loop | Buzz again every so often while it’s on screen. |
data-every | Rest between rounds, when looping. Default 1000 ms. |
data-hover | Also play it when the pointer moves over the element or it’s tapped. |
Call animacious.buzz(el) to buzz it from your own code, for example when a notification arrives.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Buzz: the element vibrates rapidly in short bursts, buzz-buzz, like a
// phone ringing on silent.
// Usage: <div data-buzz>…</div>
// Optional: data-distance (px it shakes, default 3), data-angle (degrees it
// twists, default 2), data-bursts (how many buzzes, default 2),
// data-duration (ms of each buzz, default 420), data-gap (ms between buzzes,
// default 180), data-delay (ms before the first buzz), data-loop (buzz again
// every so often while in view), data-every (ms of rest between loops,
// default 1000), data-hover (also buzz on hover or tap).
// Script use: animacious.buzz(el) buzzes it from code.
var DEFAULTS = { distance: 3, angle: 2, bursts: 2, duration: 420, gap: 180, delay: 0, every: 1000 };
function on(v) { return v !== undefined && v !== 'false'; }
function reduced() { return window.matchMedia('(prefers-reduced-motion: reduce)').matches; }
function play(el, done) {
var s = el._bzz;
if (s.busy) { if (done) s.after = done; return; }
if (reduced()) { if (done) done(); return; }
s.busy = true;
var d = el.dataset;
function finish() {
s.busy = false;
var after = s.after;
s.after = null;
if (done) done();
if (after) after();
}
var x = d.distance === undefined ? DEFAULTS.distance : +d.distance;
var a = d.angle === undefined ? DEFAULTS.angle : +d.angle;
var bursts = Math.max(1, Math.round(+d.bursts || DEFAULTS.bursts));
var burst = +d.duration || DEFAULTS.duration;
var gap = d.gap === undefined ? DEFAULTS.gap : +d.gap;
var total = bursts * burst + (bursts - 1) * gap;
var p = { t: 0 };
anime.animate(p, {
t: total,
duration: total,
ease: 'linear',
onUpdate: function () {
var t = p.t % (burst + gap);
var x0 = 0, a0 = 0;
if (t < burst) {
// Fast shake, eased in and out at the ends of each buzz.
var env = Math.sin((t / burst) * Math.PI);
env = Math.min(1, env * 2.5);
x0 = x * env * Math.sin(t * Math.PI / 20);
a0 = a * env * Math.sin(t * Math.PI / 20 + 1.3);
}
el.style.transform = 'translateX(' + x0.toFixed(2) + 'px) rotate(' + a0.toFixed(2) + 'deg)';
},
onComplete: function () {
el.style.transform = '';
finish();
}
});
}
function cycle(el) {
var s = el._bzz;
play(el, function () {
if (!on(el.dataset.loop)) return;
clearTimeout(s.timer);
s.timer = setTimeout(function () {
if (s.visible) cycle(el);
else s.waiting = true;
}, +el.dataset.every || DEFAULTS.every);
});
}
function init() {
var io = new IntersectionObserver(function (entries) {
entries.forEach(function (e) {
var s = e.target._bzz;
s.visible = e.isIntersecting;
if (!e.isIntersecting) return;
if (!s.started) {
s.started = true;
setTimeout(function () { cycle(e.target); }, +e.target.dataset.delay || DEFAULTS.delay);
} else if (s.waiting) {
s.waiting = false;
cycle(e.target);
}
});
}, { threshold: 0.2 });
document.querySelectorAll('[data-buzz]').forEach(function (el) {
if (el._bzz) return;
el._bzz = {};
if (on(el.dataset.hover)) {
el.addEventListener('pointerenter', function () { play(el); });
el.addEventListener('pointerdown', function () { play(el); });
}
if (!reduced()) io.observe(el);
});
}
window.animacious = window.animacious || {};
window.animacious.buzz = function (el) { if (el._bzz) play(el); };
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><div class="phone" data-buzz>…</div>
<!-- or three short buzzes, repeating: -->
<div class="phone" data-buzz data-bursts="3" data-duration="250" data-loop>…</div>