Drifting Clouds
Soft, fluffy clouds drift across a blue sky behind a section. Big, near clouds glide past quickly while small, far ones crawl, so the sky has a gentle sense of depth.
Blue skies ahead
How to use it
- Paste the snippet just before
</head>. - Add
data-drifting-cloudsto a section with a sky-coloured background.
Options
Add any of these attributes to the same element.
data-color | Cloud colour. Default white. |
data-shade | Colour of the cloud undersides. Default blue-grey #94a3b8. |
data-density | How many clouds, as a multiplier. Default 1. |
data-speed | Speed multiplier. Default 1. |
data-direction="left" | Drift to the left instead of the right. |
Each cloud is painted once and then just slid along a transparent canvas, so it costs very little, and it pauses when off screen. With reduced motion the clouds hold still. For a sunset, try data-color="#fde2e4" data-shade="#9d4edd" on an orange sky.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Drifting Clouds: soft, fluffy clouds drift across a sky at different
// speeds. Big, near clouds glide past quickly; small, far ones crawl. Drawn
// on a transparent canvas behind your content, and paused when off screen.
// Usage: <section data-drifting-clouds style="background:linear-gradient(#3b82f6,#bfdbfe)">…</section>
// Optional: data-color (cloud colour, default white), data-shade (colour of
// the cloud undersides, default blue-grey #94a3b8), data-density (how many
// clouds, as a multiplier, default 1), data-speed (default 1),
// data-direction="left" (drift to the left instead of the right).
var DEFAULTS = { color: '#ffffff', shade: '#94a3b8', density: 1, speed: 1 };
var css =
'[data-drifting-clouds]{position:relative;isolation:isolate;overflow:hidden}' +
'.dcl-canvas{position:absolute;inset:0;width:100%;height:100%;z-index:-1;pointer-events:none}';
var style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
var TAU = Math.PI * 2;
var probe = document.createElement('canvas').getContext('2d');
function rgb(c) {
probe.fillStyle = '#000';
probe.fillStyle = c;
var v = probe.fillStyle;
if (v[0] === '#') return [parseInt(v.slice(1, 3), 16), parseInt(v.slice(3, 5), 16), parseInt(v.slice(5, 7), 16)];
return v.match(/[\d.]+/g).slice(0, 3).map(Number);
}
function rgba(c, a) { return 'rgba(' + c[0] + ',' + c[1] + ',' + c[2] + ',' + a + ')'; }
// Paints one cloud on its own small canvas: a row of soft puffs on a flat
// base, with the underside shaded. Each cloud is drawn once and reused.
function cloudSprite(ch, col, shade, scale) {
var R = anime.utils.random;
var cw = ch * 2.6;
var c = document.createElement('canvas');
c.width = Math.ceil(cw * scale);
c.height = Math.ceil(ch * scale);
var g = c.getContext('2d');
g.scale(scale, scale);
var base = ch * 0.78;
function puff(x, y, r) {
var gr = g.createRadialGradient(x, y, 0, x, y, r);
gr.addColorStop(0, rgba(col, 1));
gr.addColorStop(0.7, rgba(col, 0.9));
gr.addColorStop(1, rgba(col, 0));
g.fillStyle = gr;
g.beginPath();
g.arc(x, y, r, 0, TAU);
g.fill();
}
var n = R(6, 9);
for (var i = 0; i < n; i++) {
var f = i / (n - 1);
var mid = 1 - Math.abs(f - 0.5) * 2;
var r = ch * (0.17 + 0.2 * mid + R(0, 0.06, 3));
puff(cw * (0.22 + 0.56 * f) + R(-0.03, 0.03, 3) * cw, base - r * R(0.35, 0.7, 2), r);
}
for (var j = 0; j < n + 2; j++) {
var rb = ch * R(0.15, 0.21, 3);
puff(cw * (0.13 + 0.74 * j / (n + 1)), base - rb * 0.25, rb);
}
// A soft, flat bottom.
g.globalCompositeOperation = 'destination-out';
var cut = g.createLinearGradient(0, base - ch * 0.04, 0, base + ch * 0.12);
cut.addColorStop(0, 'rgba(0,0,0,0)');
cut.addColorStop(1, 'rgba(0,0,0,1)');
g.fillStyle = cut;
g.fillRect(0, base - ch * 0.04, cw, ch);
// Shade the underside.
g.globalCompositeOperation = 'source-atop';
var sh = g.createLinearGradient(0, ch * 0.3, 0, base);
sh.addColorStop(0, rgba(shade, 0));
sh.addColorStop(1, rgba(shade, 0.6));
g.fillStyle = sh;
g.fillRect(0, 0, cw, ch);
return { img: c, w: cw, h: ch };
}
function build(el) {
var d = el.dataset;
var col = rgb(d.color || DEFAULTS.color);
var shade = rgb(d.shade || DEFAULTS.shade);
var density = d.density !== undefined ? +d.density : DEFAULTS.density;
var speed = d.speed !== undefined ? +d.speed : DEFAULTS.speed;
var dir = d.direction === 'left' ? -1 : 1;
var canvas = document.createElement('canvas');
canvas.className = 'dcl-canvas';
canvas.setAttribute('aria-hidden', 'true');
el.insertBefore(canvas, el.firstChild);
var ctx = canvas.getContext('2d');
var R = anime.utils.random;
var w = 0, h = 0, dpr = 1, clouds = [];
var still = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
// Three depths: far clouds are small, faint and slow; near ones big,
// solid and quick.
function makeClouds() {
clouds = [];
var unit = Math.max(120, Math.min(w, h * 1.6));
[0.38, 0.64, 1].forEach(function (depth) {
var ch = unit * 0.32 * depth;
var n = Math.max(1, Math.round((w / (ch * 2.6)) * 1.2 * density + 0.4));
for (var i = 0; i < n; i++) {
var s = cloudSprite(ch * R(0.8, 1.15, 2), col, shade, dpr);
clouds.push({
s: s,
depth: depth,
x: R(-s.w, w, 1),
y: R(-0.12, 0.72, 2) * h - s.h * 0.3 + (1 - depth) * h * 0.04,
v: (6 + 26 * depth) * R(0.8, 1.2, 2),
a: 0.5 + 0.5 * depth
});
}
});
clouds.sort(function (a, b) { return a.depth - b.depth; });
}
function resize() {
var nw = el.clientWidth, nh = el.clientHeight;
var nd = Math.min(2, window.devicePixelRatio || 1);
if (nw === w && nh === h && nd === dpr && clouds.length) return;
w = nw; h = nh; dpr = nd;
canvas.width = w * dpr;
canvas.height = h * dpr;
makeClouds();
draw();
}
function draw() {
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
for (var i = 0; i < clouds.length; i++) {
var c = clouds[i];
ctx.globalAlpha = c.a;
ctx.drawImage(c.s.img, c.x, c.y, c.s.w, c.s.h);
}
ctx.globalAlpha = 1;
}
function advance(dt) {
for (var i = 0; i < clouds.length; i++) {
var c = clouds[i];
c.x += (dir * c.v * speed * dt) / 1000;
// Off one edge: come back in from the other, at a new height.
if (dir > 0 && c.x > w) { c.x = -c.s.w - R(0, w * 0.3, 1); c.y = R(-0.12, 0.72, 2) * h - c.s.h * 0.3; }
if (dir < 0 && c.x < -c.s.w) { c.x = w + R(0, w * 0.3, 1); c.y = R(-0.12, 0.72, 2) * h - c.s.h * 0.3; }
}
}
resize();
if (window.ResizeObserver) new ResizeObserver(resize).observe(el);
if (still) return;
var last = 0;
var timer = anime.createTimer({
loop: true,
duration: 1000,
autoplay: false,
onUpdate: function () {
var now = performance.now();
var dt = last ? Math.min(50, now - last) : 16;
last = now;
advance(dt);
draw();
}
});
new IntersectionObserver(function (entries) {
if (entries[0].isIntersecting) { last = 0; timer.play(); } else timer.pause();
}).observe(el);
}
function init() {
document.querySelectorAll('[data-drifting-clouds]').forEach(function (el) {
if (el._dcl) return;
el._dcl = true;
build(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><section data-drifting-clouds style="background: linear-gradient(#3b82f6, #bfdbfe); color: #fff">
<h1>Blue skies ahead</h1>
</section>