← Entrances

Drop Bounce In

The element falls in from above, squashes as it lands and bounces twice, each time lower, before it comes to rest, like something dropped onto a table.

Order placedArriving on Thursday

How to use it

  1. Paste the snippet just before </head>.
  2. Add data-drop-bounce-in to any element.

Options

Add any of these attributes to the same element.

data-heightFall this many px instead of from just above the top of its container.
data-squashHow much it squashes when it lands. 0 for none. Default 0.12.
data-durationHow long the fall and bounces take. Default 1400 ms.
data-delayWait before the first entrance. Default 0 ms.
data-loopHold, fade away and drop in again.
data-holdHow long it stays before fading, when looping. Default 1400 ms.

It falls from just above the top of the nearest container that clips its overflow (overflow: hidden or clip), or of the window. It squashes from its bottom edge, so the script sets transform-origin on the element.

1 · Snippet
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
  (function () {
    // Drop Bounce In: the element falls in from above, squashes as it lands
    // and bounces twice, each time lower, before coming to rest.
    // Usage: <div data-drop-bounce-in>…</div>
    // It falls from just above the top of the nearest container that clips
    // its overflow (overflow: hidden or clip), or of the window.
    // Optional: data-height (px to fall instead), data-squash (how much it
    // squashes on landing, 0 for none, default 0.12), data-duration (ms,
    // default 1400), data-delay (ms before the first entrance), data-loop
    // (hold, fade away and drop in again), data-hold (ms to stay when
    // looping, default 1400).
    var DEFAULTS = { squash: 0.12, duration: 1400, delay: 0, hold: 1400 };

    function reduced() {
      return window.matchMedia('(prefers-reduced-motion: reduce)').matches;
    }

    // The box the element falls into.
    function clipBox(el) {
      for (var p = el.parentElement; p && p !== document.body; p = p.parentElement) {
        var s = getComputedStyle(p);
        if (s.overflowX !== 'visible' || s.overflowY !== 'visible') return p.getBoundingClientRect();
      }
      return { left: 0, top: 0, right: window.innerWidth, bottom: window.innerHeight };
    }

    function enter(el, done) {
      var d = el.dataset;
      var t = +d.duration || DEFAULTS.duration;
      var q = d.squash === undefined ? DEFAULTS.squash : +d.squash || 0;
      var h = +d.height || el.getBoundingClientRect().bottom - clipBox(el).top + 8;
      var b1 = Math.min(h * 0.2, 90);   // first bounce height
      var b2 = b1 * 0.3;                // second, smaller bounce
      el.style.transformOrigin = '50% 100%';
      anime.utils.set(el, { y: -h, scaleX: 1, scaleY: 1, opacity: 1 });
      anime.createTimeline({ onComplete: done })
        // Fall, speeding up like a dropped object, and squash on landing.
        .add(el, { y: 0, duration: t * 0.38, ease: 'in(2)' }, 0)
        .add(el, { scaleY: 1 - q, scaleX: 1 + q * 0.6, duration: t * 0.05, ease: 'out(2)' }, t * 0.38)
        // First bounce: spring back up, stretching a touch as it goes.
        .add(el, { y: -b1, duration: t * 0.15, ease: 'out(2)' }, t * 0.43)
        .add(el, { scaleY: 1 + q * 0.25, scaleX: 1 - q * 0.15, duration: t * 0.07, ease: 'out(2)' }, t * 0.43)
        .add(el, { scaleY: 1, scaleX: 1, duration: t * 0.08, ease: 'inOut(2)' }, t * 0.5)
        .add(el, { y: 0, duration: t * 0.15, ease: 'in(2)' }, t * 0.58)
        .add(el, { scaleY: 1 - q * 0.5, scaleX: 1 + q * 0.3, duration: t * 0.04, ease: 'out(2)' }, t * 0.73)
        // Second, smaller bounce, then settle.
        .add(el, { y: -b2, duration: t * 0.09, ease: 'out(2)' }, t * 0.77)
        .add(el, { scaleY: 1, scaleX: 1, duration: t * 0.08, ease: 'out(2)' }, t * 0.77)
        .add(el, { y: 0, duration: t * 0.09, ease: 'in(2)' }, t * 0.86)
        .add(el, { scaleY: 1 - q * 0.2, scaleX: 1 + q * 0.1, duration: t * 0.02, ease: 'out(2)' }, t * 0.95)
        .add(el, { scaleY: 1, scaleX: 1, duration: t * 0.03, ease: 'out(2)' }, t * 0.97);
    }

    function cycle(el) {
      var d = el.dataset;
      var s = el._dbi;
      enter(el, function () {
        if (d.loop === undefined || d.loop === 'false') return;
        setTimeout(function () {
          anime.animate(el, {
            opacity: 0,
            duration: 400,
            ease: 'out(2)',
            onComplete: function () {
              // Wait until it's back on screen before the next entrance.
              setTimeout(function () {
                if (s.visible) cycle(el);
                else s.waiting = true;
              }, 500);
            }
          });
        }, +d.hold || DEFAULTS.hold);
      });
    }

    function init() {
      var io = new IntersectionObserver(function (entries) {
        entries.forEach(function (e) {
          var s = e.target._dbi;
          s.visible = e.isIntersecting;
          if (!e.isIntersecting) return;
          if (!s.started) {
            s.started = true;
            setTimeout(function () { cycle(e.target); }, +e.target.dataset.delay || DEFAULTS.delay);
          } else if (s.waiting) {
            s.waiting = false;
            cycle(e.target);
          }
        });
      }, { threshold: 0.2 });
      document.querySelectorAll('[data-drop-bounce-in]').forEach(function (el) {
        if (el._dbi) return;
        el._dbi = { n: 0 };
        if (reduced()) return;
        anime.utils.set(el, { opacity: 0 });
        io.observe(el);
      });
    }

    if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
    else init();
  })();
</script>
2 · Your HTML
<div class="card" data-drop-bounce-in>Order placed</div>

<!-- or a short 80px hop with no squash: -->
<div class="card" data-drop-bounce-in data-height="80" data-squash="0">Order placed</div>