Hinge
The element comes loose at one top corner and swings down on the other, like a sign hanging by its last screw. It sways a couple of times, then drops away off the bottom.
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How to use it
- Paste the snippet just before
</head>. - Add
data-hingeto any element.
Options
Add any of these attributes to the same element.
data-corner | The top corner it hangs from: left or right. Give both, left right, and each loop uses the next. Default left. |
data-angle | How far it swings down, in degrees. Default 80. |
data-duration | How long the whole swing and drop takes. Default 2000 ms. |
data-delay | How long it stays in view before it comes loose. Default 1200 ms. |
data-loop | Fade back in, hold and come loose again. |
data-hold | How long it stays between exits, when looping. Default 1400 ms. |
It drops past the bottom of the nearest container that clips its overflow (overflow: hidden or clip), or of the window, so put it in a clipping wrapper to keep it from making the page scroll. The script sets transform-origin on the element while it swings. It ends hidden (visibility: hidden) but still taking up its space. To play it when you choose, leave the attribute off and call animacious.hinge(el).
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Hinge: the element comes loose at one top corner, swings on the other
// like a sign hanging by its last screw, then drops away off the bottom.
// Usage: <div data-hinge>…</div>
// It plays once the element has been in view for data-delay ms. It drops
// past the bottom of the nearest container that clips its overflow
// (overflow: hidden or clip), or of the window, and ends hidden
// (visibility: hidden) but still taking up its space.
// Optional: data-corner (the corner it hangs from, "left", default, or
// "right"; give both, "left right", and each loop uses the next),
// data-angle (how far it swings down, in degrees, default 80),
// data-duration (ms, default 2000), data-delay (ms in view before it
// leaves, default 1200), data-loop (fade back in, hold and come loose
// again), data-hold (ms to stay between exits when looping, default 1400).
// Script use: animacious.hinge(el, done) plays it on any element now,
// using its data-* options, and calls done afterwards.
var DEFAULTS = { corner: 'left', angle: 80, duration: 2000, delay: 1200, hold: 1400 };
function reduced() {
return window.matchMedia('(prefers-reduced-motion: reduce)').matches;
}
// The bottom edge the element must fall past to be "off screen".
function clipBottom(el) {
for (var p = el.parentElement; p && p !== document.body; p = p.parentElement) {
var s = getComputedStyle(p);
if (s.overflowX !== 'visible' || s.overflowY !== 'visible') return p.getBoundingClientRect().bottom;
}
return window.innerHeight;
}
function leave(el, corner, done) {
var d = el.dataset;
var t = +d.duration || DEFAULTS.duration;
var a = (d.angle === undefined ? DEFAULTS.angle : +d.angle || 0) * (corner === 'right' ? -1 : 1);
if (reduced()) {
anime.utils.set(el, { opacity: 0 });
if (done) done();
return;
}
anime.utils.set(el, { x: 0, y: 0, rotate: 0 });
el.style.transformOrigin = (corner === 'right' ? 'right' : 'left') + ' top';
// The pivot is the top corner, so once it is past the edge so is the rest.
var fall = clipBottom(el) - el.getBoundingClientRect().top + 8;
anime.createTimeline({
onComplete: function () {
if (done) done();
}
})
.add(el, { rotate: a, duration: t * 0.2, ease: 'inOut(2)' })
.add(el, { rotate: a * 0.75, duration: t * 0.13, ease: 'out(2)' })
.add(el, { rotate: a, duration: t * 0.13, ease: 'in(2)' })
.add(el, { rotate: a * 0.86, duration: t * 0.1, ease: 'out(2)' })
.add(el, { rotate: a, duration: t * 0.1, ease: 'in(2)' })
.add(el, {
y: { to: fall, ease: 'in(2)' },
opacity: { to: 0, delay: t * 0.2, duration: t * 0.14, ease: 'in(2)' },
duration: t * 0.34
});
}
function cycle(el) {
var d = el.dataset;
var s = el._hng;
var corners = (d.corner || DEFAULTS.corner).split(/[\s,]+/);
leave(el, corners[s.n++ % corners.length], function () {
if (d.loop === undefined || d.loop === 'false') {
el.style.visibility = 'hidden';
return;
}
// Come back quietly in place, then go again once it's on screen.
setTimeout(function () {
anime.utils.set(el, { x: 0, y: 0, rotate: 0, opacity: 0 });
el.style.transformOrigin = '';
anime.animate(el, {
opacity: 1,
duration: 400,
ease: 'out(2)',
onComplete: function () {
setTimeout(function () {
if (s.visible) cycle(el);
else s.waiting = true;
}, +d.hold || DEFAULTS.hold);
}
});
}, 400);
});
}
window.animacious = window.animacious || {};
window.animacious.hinge = function (el, done) {
leave(el, (el.dataset.corner || DEFAULTS.corner).split(/[\s,]+/)[0], function () {
el.style.visibility = 'hidden';
if (done) done(el);
});
};
function init() {
var io = new IntersectionObserver(function (entries) {
entries.forEach(function (e) {
var s = e.target._hng;
s.visible = e.isIntersecting;
if (!e.isIntersecting) return;
if (!s.started) {
s.started = true;
var wait = e.target.dataset.delay;
setTimeout(function () { cycle(e.target); }, wait === undefined ? DEFAULTS.delay : +wait || 0);
} else if (s.waiting) {
s.waiting = false;
cycle(e.target);
}
});
}, { threshold: 0.2 });
document.querySelectorAll('[data-hinge]').forEach(function (el) {
if (el._hng) return;
el._hng = { n: 0 };
if (!reduced()) io.observe(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><div class="card" data-hinge>Offer expired</div>
<!-- or hanging from the right corner, swinging less: -->
<div class="card" data-hinge data-corner="right" data-angle="60">Offer expired</div>