Melting Text
The letters sag, stretch into drips and slump into a puddle under the line, then spring back up out of it. A goo filter blends the drips and the puddle together, so it all reads as one liquid.
Melting
How to use it
- Paste the snippet just before
</head>. - Add
data-melting-textto a short, single-line heading. The drips and puddle take the text’s colour.
Options
Add any of these attributes to the same element.
data-loop | Melt and reform over and over. |
data-duration | How long each letter takes to melt. Default 1700 ms. |
data-stagger | Gap between letters, with a little randomness. Default 70 ms. |
data-hold | How long it stays melted before reforming. Default 900 ms. |
data-rest | How long it stays whole between loops. Default 1600 ms. |
The puddle forms just under the text, so leave a little space below it. Solid colours work best; gradient text won’t carry into the drips.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Melting Text: letters sag and drip downwards into a puddle under the
// line, then spring back up out of it. A goo filter melts the drips and the
// puddle together, so it reads as one liquid.
// Usage: <h1 data-melting-text>Melt down</h1>
// Optional: data-loop (melt and reform over and over), data-duration (ms
// each letter takes to melt; default 2400), data-stagger (ms between
// letters, with a little randomness; default 70), data-hold (ms it stays
// melted before reforming; default 900), data-rest (ms it stays whole
// between loops; default 1600). Works best on a single line.
var DEFAULTS = { duration: 2400, stagger: 70, hold: 900, rest: 1600 };
var count = 0;
var css =
'.mlt-body{position:relative;display:inline-block;padding-bottom:.55em;margin-bottom:-.55em}' +
'.mlt-word{display:inline-block;white-space:nowrap}' +
'.mlt-char{display:inline-block;transform-origin:50% 0;will-change:transform}' +
'.mlt-drop{position:absolute;width:.11em;height:.12em;margin-left:-.055em;transform-origin:50% 0;border-radius:50%;background:currentColor;opacity:0;pointer-events:none}' +
'.mlt-pool{position:absolute;left:2%;width:96%;height:.17em;border-radius:.1em;background:currentColor;transform:scaleX(0);pointer-events:none}' +
'.mlt-svg{position:absolute;width:0;height:0;overflow:hidden}';
var style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
function reduced() { return window.matchMedia('(prefers-reduced-motion: reduce)').matches; }
function setup(el) {
var d = el.dataset;
var duration = +d.duration || DEFAULTS.duration;
var stagger = d.stagger !== undefined ? +d.stagger : DEFAULTS.stagger;
var hold = d.hold !== undefined ? +d.hold : DEFAULTS.hold;
var rest = d.rest !== undefined ? +d.rest : DEFAULTS.rest;
var loop = d.loop !== undefined && d.loop !== 'false';
var text = el.textContent.replace(/\s+/g, ' ').trim();
el.setAttribute('aria-label', text);
el.textContent = '';
var body = document.createElement('span');
body.className = 'mlt-body';
body.setAttribute('aria-hidden', 'true');
var chars = [];
text.split(' ').forEach(function (w, i) {
if (i) body.appendChild(document.createTextNode(' '));
var word = document.createElement('span');
word.className = 'mlt-word';
Array.from(w).forEach(function (c) {
var s = document.createElement('span');
s.className = 'mlt-char';
s.textContent = c;
word.appendChild(s);
chars.push(s);
});
body.appendChild(word);
});
el.appendChild(body);
if (reduced()) return;
// The goo filter: blur everything, then sharpen the alpha back up, so
// shapes that touch flow into each other. The crisp text is laid on top.
var id = 'mlt-goo-' + (++count);
var fs = parseFloat(getComputedStyle(el).fontSize);
var svgNS = 'http://www.w3.org/2000/svg';
var svg = document.createElementNS(svgNS, 'svg');
svg.setAttribute('class', 'mlt-svg');
svg.setAttribute('aria-hidden', 'true');
svg.innerHTML =
'<filter id="' + id + '" x="-10%" y="-20%" width="120%" height="150%">' +
'<feGaussianBlur in="SourceGraphic" stdDeviation="0" result="b"/>' +
'<feColorMatrix in="b" mode="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 22 -10" result="g"/>' +
'<feMerge><feMergeNode in="g"/><feMergeNode in="SourceGraphic"/></feMerge>' +
'</filter>';
el.appendChild(svg);
body.style.filter = 'url(#' + id + ')';
// The goo only runs while melting, so the letters are crisp at rest.
var blur = svg.querySelector('feGaussianBlur');
var goo = { k: 0 };
function setGoo() { blur.setAttribute('stdDeviation', (goo.k * Math.max(1.5, fs * 0.06)).toFixed(2)); }
var pool = document.createElement('span');
pool.className = 'mlt-pool';
body.appendChild(pool);
// One to three drops under each letter.
var drops = [];
chars.forEach(function (c, i) {
var k = 1 + Math.floor(Math.random() * 2.5);
for (var j = 0; j < k; j++) {
var s = document.createElement('span');
s.className = 'mlt-drop';
body.appendChild(s);
drops.push({ el: s, char: c, i: i, at: 0.25 + Math.random() * 0.5, late: Math.random() });
}
});
var h = 1.1; // letter box height, in em
function measure() {
fs = parseFloat(getComputedStyle(el).fontSize) || fs;
h = chars[0].offsetHeight / fs;
pool.style.top = (h + 0.12).toFixed(3) + 'em';
drops.forEach(function (dr) {
var c = dr.char;
dr.el.style.left = ((c.offsetLeft + c.offsetWidth * dr.at) / fs).toFixed(3) + 'em';
dr.el.style.top = ((c.offsetTop / fs) + h * 0.72).toFixed(3) + 'em';
});
}
measure();
new ResizeObserver(measure).observe(el);
var delays = chars.map(function (c, i) { return i * stagger + Math.random() * stagger * 3; });
var melted = Math.max.apply(null, delays) + duration;
var tl = anime.createTimeline({ loop: loop, loopDelay: rest, autoplay: false });
// Letters sag down, stretch into drips, then slump flat into the puddle.
chars.forEach(function (c, i) {
tl.add(c, {
y: ['0em', '0.02em', (h * 0.12).toFixed(3) + 'em', (h * 0.6).toFixed(3) + 'em', (h + 0.15).toFixed(3) + 'em'],
scaleY: [1, 1.22, 1.5, 0.75, 0.05],
scaleX: [1, 0.96, 0.88, 1.1, 1.6],
skewX: [0, anime.utils.random(-5, 5), anime.utils.random(-9, 9), anime.utils.random(-4, 4), 0],
duration: duration,
ease: 'inOutSine'
}, delays[i]);
});
// Drops stretch out of the bottom of each letter and fall into the puddle.
drops.forEach(function (dr) {
var start = delays[dr.i] + duration * (0.15 + dr.late * 0.3);
tl.add(dr.el, {
opacity: [0, 1, 1, 1, 0],
y: ['0em', '0.06em', '0.18em', (h * 0.32 + 0.22).toFixed(3) + 'em', (h * 0.32 + 0.26).toFixed(3) + 'em'],
scaleY: [0.5, 2.2, 2.8, 1.2, 0.5],
duration: duration * 0.6,
ease: 'inQuad'
}, start);
});
// The puddle spreads as the first drips land.
tl.add(pool, { scaleX: [0, 1], scaleY: [0.4, 1], duration: melted * 0.7, ease: 'out(2)' }, duration * 0.4);
// The goo fades in as the melt starts, and out once the letters are whole.
var back = melted + hold;
tl.add(goo, { k: [0, 1], duration: 500, ease: 'linear', onUpdate: setGoo }, 0);
tl.add(goo, { k: [1, 0], duration: 500, ease: 'linear', onUpdate: setGoo }, back + 900);
// Spring back up out of the puddle.
tl.add(chars, {
y: '0em',
scaleY: 1,
scaleX: 1,
skewX: 0,
duration: 1100,
ease: 'outElastic(1, .6)',
delay: anime.stagger(stagger * 0.6)
}, back);
tl.add(pool, { scaleX: 0, scaleY: 0.4, duration: 700, ease: 'inOut(3)' }, back);
var started = false;
new IntersectionObserver(function (entries) {
if (entries[0].isIntersecting) {
if (!started) { started = true; tl.play(); }
else if (loop) tl.play();
} else if (loop) tl.pause();
}, { threshold: 0.2 }).observe(el);
}
function init() {
document.querySelectorAll('[data-melting-text]').forEach(function (el) {
if (el._mlt) return;
el._mlt = true;
setup(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><h1 data-melting-text data-loop>Melt down</h1>