Nod
A “yes” nod: the element tips forward and dips down twice, the second nod a little smaller, as if agreeing with you.
Sounds good!
How to use it
- Paste the snippet just before
</head>. - Add
data-nodto any element. It nods once when it scrolls into view. - Add
data-loopto nod again every so often.
Options
Add any of these attributes to the same element.
data-angle | How far it tips forward, in degrees. Default 22. |
data-distance | How far it dips, in px. Default 8. |
data-times | How many nods. Default 2. |
data-duration | How long all the nods take. Default 1000 ms. |
data-delay | Wait before the first nod. Default 0 ms. |
data-loop | Nod again every so often while it’s on screen. |
data-every | Rest between nods, when looping. Default 1600 ms. |
data-hover | Also play it when the pointer moves over the element or it’s tapped. |
Call animacious.nod(el) to make it nod from your own code, for example when a form is accepted.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Nod: a "yes" nod. The element tips forward and dips down twice, the
// second nod a little smaller, as if agreeing with you.
// Usage: <div data-nod>…</div>
// Optional: data-angle (degrees it tips forward, default 22), data-distance
// (px it dips, default 8), data-times (how many nods, default 2),
// data-duration (ms for all the nods, default 1000), data-delay (ms before
// the first nod), data-loop (nod again every so often while in view),
// data-every (ms of rest between loops, default 1600), data-hover (also nod
// on hover or tap).
// Script use: animacious.nod(el) makes it nod from code.
var DEFAULTS = { angle: 22, distance: 8, times: 2, duration: 1000, delay: 0, every: 1600 };
function on(v) { return v !== undefined && v !== 'false'; }
function reduced() { return window.matchMedia('(prefers-reduced-motion: reduce)').matches; }
function play(el, done) {
var s = el._nod;
if (s.busy) { if (done) s.after = done; return; }
if (reduced()) { if (done) done(); return; }
s.busy = true;
var d = el.dataset;
function finish() {
s.busy = false;
var after = s.after;
s.after = null;
if (done) done();
if (after) after();
}
var angle = d.angle === undefined ? DEFAULTS.angle : +d.angle;
var dist = d.distance === undefined ? DEFAULTS.distance : +d.distance;
var times = Math.max(1, Math.round(+d.times || DEFAULTS.times));
// It tips in 3D, so the transform is written by hand with a perspective.
var p = { a: 0, y: 0 };
var frames = { '0%': { a: 0, y: 0 } };
for (var i = 0; i < times; i++) {
var start = (i / times) * 100, span = 100 / times;
var k = 1 - i * 0.25; // each nod a little smaller
frames[(start + span * 0.4).toFixed(2) + '%'] = { a: angle * k, y: dist * k, ease: 'out(2)' };
frames[(start + span * 1).toFixed(2) + '%'] = { a: 0, y: 0, ease: 'inOut(2)' };
}
el.style.transformOrigin = '50% 30%';
anime.animate(p, {
keyframes: frames,
duration: +d.duration || DEFAULTS.duration,
onUpdate: function () {
el.style.transform = 'perspective(500px) translateY(' + p.y.toFixed(2) + 'px) rotateX(' + (-p.a).toFixed(2) + 'deg)';
},
onComplete: function () {
el.style.transform = '';
finish();
}
});
}
function cycle(el) {
var s = el._nod;
play(el, function () {
if (!on(el.dataset.loop)) return;
clearTimeout(s.timer);
s.timer = setTimeout(function () {
if (s.visible) cycle(el);
else s.waiting = true;
}, +el.dataset.every || DEFAULTS.every);
});
}
function init() {
var io = new IntersectionObserver(function (entries) {
entries.forEach(function (e) {
var s = e.target._nod;
s.visible = e.isIntersecting;
if (!e.isIntersecting) return;
if (!s.started) {
s.started = true;
setTimeout(function () { cycle(e.target); }, +e.target.dataset.delay || DEFAULTS.delay);
} else if (s.waiting) {
s.waiting = false;
cycle(e.target);
}
});
}, { threshold: 0.2 });
document.querySelectorAll('[data-nod]').forEach(function (el) {
if (el._nod) return;
el._nod = {};
if (on(el.dataset.hover)) {
el.addEventListener('pointerenter', function () { play(el); });
el.addEventListener('pointerdown', function () { play(el); });
}
if (!reduced()) io.observe(el);
});
}
window.animacious = window.animacious || {};
window.animacious.nod = function (el) { if (el._nod) play(el); };
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><div class="avatar" data-nod>…</div>
<!-- or three nods, repeating: -->
<div class="avatar" data-nod data-times="3" data-loop>…</div>