Orbit Loader
A few dots chase each other round a circle, bunching up as they speed up and spreading out as they slow. Size it with font-size and colour it with color.
How to use it
- Paste the snippet just before
</head>. - Add an empty
<div data-orbit-loader>where the loader should appear.
Options
Add any of these attributes to the same element.
data-dots | Number of dots, 2 to 8. Default 5. |
data-speed | Time for one lap. Default 1500 ms. |
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Orbit Loader: a few dots chase each other round a circle, bunching up and
// spreading out as they speed up and slow down. Sized with font-size,
// coloured with color.
// Usage: <div data-orbit-loader aria-label="Loading"></div>
// Optional: data-dots (default 5), data-speed (ms per lap, default 1500).
var DEFAULTS = { dots: 5, speed: 1500 };
var css =
'.orl{position:relative;display:inline-block;width:2.4em;height:2.4em}' +
'.orl-arm{position:absolute;inset:0}' +
'.orl-dot{position:absolute;left:50%;top:0;width:0.36em;height:0.36em;margin-left:-0.18em;border-radius:50%;background:currentColor}';
var style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
function build(el) {
var d = el.dataset;
var n = Math.max(2, Math.min(8, +d.dots || DEFAULTS.dots));
el.classList.add('orl');
el.setAttribute('role', 'progressbar');
if (!el.getAttribute('aria-label')) el.setAttribute('aria-label', 'Loading');
el.textContent = '';
var arms = [];
for (var i = 0; i < n; i++) {
var arm = document.createElement('span');
arm.className = 'orl-arm';
var dot = document.createElement('span');
dot.className = 'orl-dot';
// Leading dots are bigger; the tail fades off.
dot.style.transform = 'scale(' + (1 - i * (0.5 / n)) + ')';
dot.style.opacity = 1 - i * (0.6 / n);
arm.appendChild(dot);
el.appendChild(arm);
arms.push(arm);
}
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
arms.forEach(function (a, i) { a.style.transform = 'rotate(' + -i * 24 + 'deg)'; });
return;
}
// Every arm laps with the same easing but starts a little later, so the
// dots bunch as they accelerate and spread as they slow.
anime.animate(arms, {
rotate: [0, 360],
duration: +d.speed || DEFAULTS.speed,
delay: anime.stagger(70),
loopDelay: 0,
ease: 'inOut(2.2)',
loop: true
});
}
function init() {
document.querySelectorAll('[data-orbit-loader]').forEach(function (el) {
if (el._orl) return;
el._orl = true;
build(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><div data-orbit-loader style="font-size: 24px; color: #6a0dad"></div>