Plasma
The classic demoscene plasma: overlapping waves of colour flow and pulse across a section while the palette slowly cycles. Keep it smooth, or turn on chunky pixels for a retro look.
Greetings, demoscene
How to use it
- Paste the snippet just before
</head>. - Add
data-plasmato a section, hero or card.
Options
Add any of these attributes to the same element.
data-colors | Comma-separated colours, cycled in a loop. Default purple, pink, amber, yellow, cyan and blue. |
data-speed | Speed multiplier. Default 1. |
data-scale | Size of the waves. Default 1. |
data-pixel | Chunky retro pixels. Give a size in px, e.g. data-pixel="10". Default 6 when set. |
It’s drawn small on a canvas and scaled up, and it pauses when off screen. With reduced motion it shows one still frame.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Plasma: the classic demoscene effect. Overlapping waves of colour flow
// and pulse across a section while the palette slowly cycles. Drawn small
// on a canvas behind your content and scaled up, either smooth or as
// chunky retro pixels, and paused when off screen.
// Usage: <section data-plasma>…</section>
// Optional: data-colors (comma-separated, cycled in a loop; default a
// purple, pink, amber and cyan rainbow), data-speed (default 1),
// data-scale (size of the waves, default 1), data-pixel (chunky pixels;
// give a size in px, e.g. data-pixel="8", default 6 when set).
var DEFAULTS = { colors: ['#4c1d95', '#db2777', '#f59e0b', '#fde68a', '#06b6d4', '#1e3a8a'], speed: 1, scale: 1, pixel: 6 };
var MAX_PIXELS = 30000;
var css =
'[data-plasma]{position:relative;isolation:isolate;overflow:hidden}' +
'.plz-canvas{position:absolute;inset:0;width:100%;height:100%;z-index:-1;pointer-events:none}' +
'.plz-pixel{image-rendering:pixelated}';
var style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
var probe = document.createElement('canvas').getContext('2d');
function rgb(c) {
probe.fillStyle = '#000';
probe.fillStyle = c;
var v = probe.fillStyle;
if (v[0] === '#') return [parseInt(v.slice(1, 3), 16), parseInt(v.slice(3, 5), 16), parseInt(v.slice(5, 7), 16)];
return v.match(/[\d.]+/g).slice(0, 3).map(Number);
}
// A looping 256-step palette that blends smoothly through the colours.
function palette(colors) {
var n = colors.length, lut = new Uint8ClampedArray(256 * 3);
for (var i = 0; i < 256; i++) {
var p = (i / 256) * n, a = Math.floor(p), f = p - a;
f = f * f * (3 - 2 * f);
var c1 = colors[a % n], c2 = colors[(a + 1) % n];
for (var k = 0; k < 3; k++) lut[i * 3 + k] = c1[k] + (c2[k] - c1[k]) * f;
}
return lut;
}
function build(el) {
var d = el.dataset;
var lut = palette((d.colors ? d.colors.split(',') : DEFAULTS.colors).map(function (c) { return rgb(c.trim()); }));
var speed = d.speed !== undefined ? +d.speed : DEFAULTS.speed;
var scale = +d.scale || DEFAULTS.scale;
var pixel = d.pixel !== undefined && d.pixel !== 'false' ? +d.pixel || DEFAULTS.pixel : 0;
var canvas = document.createElement('canvas');
canvas.className = 'plz-canvas' + (pixel ? ' plz-pixel' : '');
canvas.setAttribute('aria-hidden', 'true');
el.insertBefore(canvas, el.firstChild);
var ctx = canvas.getContext('2d');
var w = 0, h = 0, step = 3, img = null, t = 4;
function resize() {
var cw = Math.max(1, el.clientWidth), ch = Math.max(1, el.clientHeight);
step = pixel ? Math.max(pixel, Math.sqrt((cw * ch) / MAX_PIXELS)) : Math.max(3, Math.sqrt((cw * ch) / MAX_PIXELS));
w = Math.ceil(cw / step);
h = Math.ceil(ch / step);
canvas.width = w;
canvas.height = h;
img = ctx.createImageData(w, h);
draw();
}
function draw() {
var data = img.data;
var k = step / (38 * scale); // wave units per canvas pixel
// Two points that wander about, each the centre of a set of rings.
var ax = w * (0.5 + 0.35 * Math.sin(t * 0.31)) * k, ay = h * (0.5 + 0.35 * Math.cos(t * 0.23)) * k;
var bx = w * (0.5 + 0.4 * Math.cos(t * 0.17)) * k, by = h * (0.5 + 0.4 * Math.sin(t * 0.27)) * k;
var shift = t * 18;
for (var y = 0; y < h; y++) {
var py = y * k;
for (var x = 0; x < w; x++) {
var px = x * k;
// The plasma is just four waves added together.
var v = Math.sin(px * 0.6 + t * 0.9)
+ Math.sin((py * 0.7 + t * 0.6) * 0.8)
+ Math.sin(Math.sqrt((px - ax) * (px - ax) + (py - ay) * (py - ay)) * 0.75 - t)
+ Math.sin(Math.sqrt((px - bx) * (px - bx) + (py - by) * (py - by)) * 0.6 + t * 0.7);
var idx = ((((v + 4) * 32 + shift) | 0) & 255) * 3;
var o = (y * w + x) * 4;
data[o] = lut[idx];
data[o + 1] = lut[idx + 1];
data[o + 2] = lut[idx + 2];
data[o + 3] = 255;
}
}
ctx.putImageData(img, 0, 0);
}
resize();
if (window.ResizeObserver) new ResizeObserver(resize).observe(el);
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return;
var last = 0;
var timer = anime.createTimer({
loop: true,
duration: 1000,
autoplay: false,
onUpdate: function () {
var now = performance.now();
var dt = last ? Math.min(50, now - last) : 16;
last = now;
t += (dt / 1000) * speed;
draw();
}
});
new IntersectionObserver(function (entries) {
if (entries[0].isIntersecting) { last = 0; timer.play(); } else timer.pause();
}).observe(el);
}
function init() {
document.querySelectorAll('[data-plasma]').forEach(function (el) {
if (el._plz) return;
el._plz = true;
build(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><section data-plasma data-pixel style="color: #fff">
<h1>Greetings, demoscene</h1>
</section>