Smoke Puffs
Soft, lumpy puffs of smoke billow up from the bottom of a section, slowing as they rise, swelling and spreading out, curling on the breeze and thinning away to nothing. Tap to send a puff up from that spot.
Coming soon
How to use it
- Paste the snippet just before
</head>. - Add
data-smoke-puffsto a section, hero or card. Light smoke reads best on a dark background; setdata-colorfor dark smoke on a light one.
Options
Add any of these attributes to the same element.
data-from | Where puffs start: center (default), left, right or spread for random spots along the bottom. |
data-rate | Time between puffs. Default 650 ms. |
data-size | Starting size of a puff, in px. It grows about four times as it rises. Default 30. |
data-color | Smoke colour. Default #d6d3d1. |
data-wind | Sideways drift, from -1 (left) to 1 (right). Default 0.15. |
It’s drawn on a transparent canvas behind your content and paused when off screen. With reduced motion the smoke hangs still. From code, animacious.smokePuff(element, x, y) sends one up.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Smoke Puffs: soft, lumpy puffs of smoke billow up from the bottom of a
// section, slowing as they rise, swelling and spreading out, curling a
// little and thinning away to nothing. Tap or click to send a puff up from
// that spot. Drawn on a transparent canvas behind your content, and paused
// when off screen.
// Usage: <section data-smoke-puffs>…</section>
// Optional: data-from ("center", default, "left", "right" or "spread":
// from random spots along the bottom), data-rate (ms between puffs,
// default 650), data-size (starting size of a puff in px, default 30),
// data-color (smoke colour, default #d6d3d1), data-wind (sideways drift,
// -1 to 1, default 0.15).
// Script use: animacious.smokePuff(element, x, y) sends one from code.
var DEFAULTS = { rate: 650, size: 30, color: '#d6d3d1', wind: 0.15 };
var css =
'[data-smoke-puffs]{position:relative;isolation:isolate;overflow:hidden;-webkit-tap-highlight-color:transparent}' +
'.smp-canvas{position:absolute;inset:0;width:100%;height:100%;z-index:-1;pointer-events:none}';
var style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
// A soft, lumpy cloud on a 128 × 128 box, built from overlapping blurry blobs.
function sprite(color) {
var c = document.createElement('canvas');
c.width = c.height = 128;
var g = c.getContext('2d');
var rgb = toRgb(color);
for (var i = 0; i < 22; i++) {
// Lumps cluster towards the middle and get smaller towards the edge.
var a = Math.random() * Math.PI * 2, r = Math.pow(Math.random(), 0.7) * 34;
var x = 64 + Math.cos(a) * r, y = 64 + Math.sin(a) * r;
var rad = 30 - r * 0.45 + Math.random() * 10;
var grad = g.createRadialGradient(x, y, 0, x, y, rad);
grad.addColorStop(0, 'rgba(' + rgb + ',.2)');
grad.addColorStop(0.5, 'rgba(' + rgb + ',.09)');
grad.addColorStop(1, 'rgba(' + rgb + ',0)');
g.fillStyle = grad;
g.fillRect(0, 0, 128, 128);
}
return c;
}
function toRgb(color) {
var probe = document.createElement('canvas').getContext('2d');
probe.fillStyle = color;
var hex = probe.fillStyle; // normalised to #rrggbb
if (hex.charAt(0) !== '#') return '214,211,209';
return parseInt(hex.substr(1, 2), 16) + ',' + parseInt(hex.substr(3, 2), 16) + ',' + parseInt(hex.substr(5, 2), 16);
}
function build(el) {
var d = el.dataset;
var canvas = document.createElement('canvas');
canvas.className = 'smp-canvas';
canvas.setAttribute('aria-hidden', 'true');
el.insertBefore(canvas, el.firstChild);
var ctx = canvas.getContext('2d');
var from = d.from || 'center';
var rate = +d.rate || DEFAULTS.rate;
var size = +d.size || DEFAULTS.size;
var wind = d.wind !== undefined ? +d.wind : DEFAULTS.wind;
var color = d.color || DEFAULTS.color;
var imgs = [sprite(color), sprite(color), sprite(color), sprite(color)];
var R = anime.utils.random;
var w = 0, h = 0, dpr = 1, t = 0, next = 0;
var puffs = [];
function originX() {
if (from === 'left') return w * 0.18;
if (from === 'right') return w * 0.82;
if (from === 'spread') return R(0.08, 0.92, 3) * w;
return w * 0.5;
}
function puff(x, y, boost) {
var blobs = [];
var n = Math.floor(R(5, 9));
for (var i = 0; i < n; i++) {
var a = Math.random() * Math.PI * 2;
blobs.push({
dx: Math.cos(a) * R(0.1, 0.55, 2), dy: Math.sin(a) * R(0.1, 0.45, 2),
r: R(0.7, 1.2, 2), img: imgs[Math.floor(Math.random() * imgs.length)],
rot: Math.random() * Math.PI * 2, spin: R(-0.0004, 0.0004, 5)
});
}
puffs.push({
x: x, y: y, x0: x,
v: R(0.07, 0.11, 3) * (boost || 1), // px per ms, slowing as it rises
s: size * R(0.85, 1.2, 2), age: 0, life: R(4200, 6000),
curl: R(-1, 1, 2), ph: Math.random() * Math.PI * 2, blobs: blobs
});
}
function resize() {
dpr = Math.min(2, window.devicePixelRatio || 1);
var ow = w, oh = h;
w = el.clientWidth;
h = el.clientHeight;
// Keep the puffs in the same places, relative to the new size.
if (ow && oh && w && h) puffs.forEach(function (p) { p.x *= w / ow; p.y *= h / oh; });
canvas.width = w * dpr;
canvas.height = h * dpr;
}
function draw() {
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
for (var i = 0; i < puffs.length; i++) {
var p = puffs[i];
var k = p.age / p.life;
// Swells fast at first, then keeps spreading slowly.
var grow = 1 + 3.2 * (1 - Math.pow(1 - k, 2.2));
var fade = Math.min(1, p.age / 700) * Math.pow(1 - k, 1.4);
for (var j = 0; j < p.blobs.length; j++) {
var b = p.blobs[j];
var r = p.s * b.r * grow * 1.25;
var spreadOut = p.s * grow * (1 + k * 0.6);
ctx.globalAlpha = fade * 0.6;
ctx.save();
ctx.translate(p.x + b.dx * spreadOut, p.y + b.dy * spreadOut);
ctx.rotate(b.rot + b.spin * p.age);
ctx.drawImage(b.img, -r, -r, r * 2, r * 2);
ctx.restore();
}
}
ctx.globalAlpha = 1;
}
function advance(dt) {
t += dt;
if (t >= next) {
puff(originX() + R(-6, 6), h + size * 0.4);
// Now and then a quick second puff, like a little chug.
if (Math.random() < 0.25) puff(originX() + R(-6, 6), h + size * 0.4, 0.85);
next = t + rate * R(0.7, 1.3, 2);
}
for (var i = puffs.length - 1; i >= 0; i--) {
var p = puffs[i];
p.age += dt;
if (p.age >= p.life) { puffs.splice(i, 1); continue; }
var k = p.age / p.life;
p.y -= p.v * dt * (1 - k * 0.75);
// Wind pushes harder the higher it gets, plus a lazy curl.
p.x += (wind * 0.03 * (0.4 + k) + Math.sin(p.age * 0.0012 + p.ph) * 0.012 * p.curl) * dt;
}
}
resize();
if (window.ResizeObserver) new ResizeObserver(function () { resize(); draw(); }).observe(el);
// Start mid-way, so it's never empty.
for (var warm = 0; warm < 220; warm++) advance(16);
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
draw();
return;
}
el.addEventListener('pointerdown', function (e) {
var r = el.getBoundingClientRect();
puff(e.clientX - r.left, e.clientY - r.top, 1.2);
});
el._smpPuff = function (x, y) { puff(x, y, 1.2); };
var last = 0;
var timer = anime.createTimer({
loop: true,
duration: 1000,
autoplay: false,
onUpdate: function () {
var now = performance.now();
var dt = last ? Math.min(50, now - last) : 16;
last = now;
advance(dt);
draw();
}
});
new IntersectionObserver(function (entries) {
if (entries[0].isIntersecting) { last = 0; timer.play(); } else timer.pause();
}).observe(el);
}
function init() {
document.querySelectorAll('[data-smoke-puffs]').forEach(function (el) {
if (el._smp) return;
el._smp = true;
build(el);
});
}
window.animacious = window.animacious || {};
window.animacious.smokePuff = function (el, x, y) {
if (el && el._smpPuff) el._smpPuff(x === undefined ? el.clientWidth / 2 : x, y === undefined ? el.clientHeight : y);
};
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><section data-smoke-puffs style="background: #1c1917; color: #fff">
<h1>Coming soon</h1>
</section>