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Spin Once

The element winds back a touch, turns one full circle and settles with a tiny overshoot. A playful way to show off a sticker, a badge or a refresh icon.

NewAutumn dropJust landed

How to use it

  1. Paste the snippet just before </head>.
  2. Add data-spin-once to any element. It spins once when it scrolls into view.
  3. Add data-loop to spin again every so often.

Options

Add any of these attributes to the same element.

data-turnsHow many full turns. Default 1.
data-directioncw for clockwise or ccw for anticlockwise. Default cw.
data-durationHow long the spin takes. Default 1100 ms.
data-delayWait before the first spin. Default 0 ms.
data-loopSpin again every so often while it’s on screen.
data-everyRest between spins, when looping. Default 1600 ms.
data-hoverAlso play it when the pointer moves over the element or it’s tapped.

Call animacious.spinOnce(el) to spin it from your own code, for example when a refresh finishes.

1 · Snippet
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
  (function () {
    // Spin Once: the element winds back a touch, turns one full circle and
    // settles with a small overshoot.
    // Usage: <span data-spin-once>…</span>
    // Optional: data-turns (how many full turns, default 1), data-direction
    // ("cw", default, or "ccw"), data-duration (ms, default 1100), data-delay
    // (ms before the first spin), data-loop (spin again every so often while in
    // view), data-every (ms of rest between loops, default 1600), data-hover
    // (also spin on hover or tap).
    // Script use: animacious.spinOnce(el) spins it from code.
    var DEFAULTS = { turns: 1, duration: 1100, delay: 0, every: 1600 };

    function on(v) { return v !== undefined && v !== 'false'; }
    function reduced() { return window.matchMedia('(prefers-reduced-motion: reduce)').matches; }

    function play(el, done) {
      var s = el._sno;
      if (s.busy) { if (done) s.after = done; return; }
      if (reduced()) { if (done) done(); return; }
      s.busy = true;
      var d = el.dataset;
      function finish() {
        s.busy = false;
        anime.utils.set(el, { rotate: 0 });
        var after = s.after;
        s.after = null;
        if (done) done();
        if (after) after();
      }
      var sign = d.direction === 'ccw' ? -1 : 1;
      var full = 360 * Math.max(1, +d.turns || DEFAULTS.turns) * sign;
      var dur = +d.duration || DEFAULTS.duration;
      anime.createTimeline({ onComplete: finish })
        // A little wind-up the other way, then the turn with a soft overshoot.
        .add(el, { rotate: -14 * sign, scale: 0.94, duration: dur * 0.18, ease: 'out(2)' })
        .add(el, { rotate: full + 6 * sign, scale: 1, duration: dur * 0.62, ease: 'inOut(3)' })
        .add(el, { rotate: full, duration: dur * 0.2, ease: 'out(2)' });
    }

    function cycle(el) {
      var s = el._sno;
      play(el, function () {
        if (!on(el.dataset.loop)) return;
        clearTimeout(s.timer);
        s.timer = setTimeout(function () {
          if (s.visible) cycle(el);
          else s.waiting = true;
        }, +el.dataset.every || DEFAULTS.every);
      });
    }

    function init() {
      var io = new IntersectionObserver(function (entries) {
        entries.forEach(function (e) {
          var s = e.target._sno;
          s.visible = e.isIntersecting;
          if (!e.isIntersecting) return;
          if (!s.started) {
            s.started = true;
            setTimeout(function () { cycle(e.target); }, +e.target.dataset.delay || DEFAULTS.delay);
          } else if (s.waiting) {
            s.waiting = false;
            cycle(e.target);
          }
        });
      }, { threshold: 0.2 });
      document.querySelectorAll('[data-spin-once]').forEach(function (el) {
        if (el._sno) return;
        el._sno = {};
        if (on(el.dataset.hover)) {
          el.addEventListener('pointerenter', function () { play(el); });
          el.addEventListener('pointerdown', function () { play(el); });
        }
        if (!reduced()) io.observe(el);
      });
    }

    window.animacious = window.animacious || {};
    window.animacious.spinOnce = function (el) { if (el._sno) play(el); };
    if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
    else init();
  })();
</script>
2 · Your HTML
<span class="sticker" data-spin-once>New</span>

<!-- or anticlockwise, every few seconds: -->
<span class="sticker" data-spin-once data-direction="ccw" data-loop>New</span>