Starfield
Stars stream towards you from the middle of a section, as if flying through space at warp speed. Drawn on a canvas behind your content, and paused when off screen.
To infinity
How to use it
- Paste the snippet just before
</head>. - Add
data-starfieldto a section with a dark background.
Options
Add any of these attributes to the same element.
data-stars | Number of stars. Default 300. |
data-speed | Speed multiplier. Default 1. |
data-color | Star colour. Default white. |
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Starfield: stars stream towards you from the middle of a section, as if
// flying through space. Drawn on a canvas behind your content.
// Usage: <section data-starfield style="background:#05050f">…</section>
// Optional: data-stars (count, default 300), data-speed (default 1),
// data-color (default white).
var DEFAULTS = { stars: 300, speed: 1, color: '#ffffff' };
var css =
'[data-starfield]{position:relative;isolation:isolate;overflow:hidden}' +
'.sf-canvas{position:absolute;inset:0;width:100%;height:100%;z-index:-1;pointer-events:none}';
var style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
function build(el) {
var d = el.dataset;
var canvas = document.createElement('canvas');
canvas.className = 'sf-canvas';
canvas.setAttribute('aria-hidden', 'true');
el.insertBefore(canvas, el.firstChild);
var ctx = canvas.getContext('2d');
var count = +d.stars || DEFAULTS.stars;
var speed = +d.speed || DEFAULTS.speed;
var color = d.color || DEFAULTS.color;
var w = 0, h = 0, dpr = 1;
var stars = [];
function star(z) {
return { x: (Math.random() - 0.5) * 2, y: (Math.random() - 0.5) * 2, z: z === undefined ? Math.random() : z, pz: 0 };
}
for (var i = 0; i < count; i++) stars.push(star());
function resize() {
dpr = Math.min(2, window.devicePixelRatio || 1);
w = el.clientWidth;
h = el.clientHeight;
canvas.width = w * dpr;
canvas.height = h * dpr;
}
resize();
if (window.ResizeObserver) new ResizeObserver(resize).observe(el);
function draw(dt) {
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
ctx.strokeStyle = color;
ctx.lineCap = 'round';
var cx = w / 2, cy = h / 2, scale = Math.max(w, h) * 0.5;
stars.forEach(function (s, i) {
s.pz = s.z;
s.z -= dt * 0.00025 * speed;
if (s.z <= 0.02) { stars[i] = star(1); return; }
// Project to the screen; draw a streak from last position to this one.
var x = cx + (s.x / s.z) * scale * 0.5, y = cy + (s.y / s.z) * scale * 0.5;
var px = cx + (s.x / s.pz) * scale * 0.5, py = cy + (s.y / s.pz) * scale * 0.5;
var depth = 1 - s.z;
ctx.globalAlpha = Math.min(1, depth * 1.4);
ctx.lineWidth = 0.4 + depth * 2;
ctx.beginPath();
ctx.moveTo(px, py);
ctx.lineTo(x, y);
ctx.stroke();
});
}
if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) { draw(0); return; }
var last = 0;
var timer = anime.createTimer({
loop: true,
duration: 1000,
onUpdate: function () {
var now = performance.now();
var dt = last ? Math.min(50, now - last) : 16;
last = now;
draw(dt);
}
});
// Pause while off screen to save battery.
new IntersectionObserver(function (entries) {
if (entries[0].isIntersecting) { last = 0; timer.play(); } else timer.pause();
}).observe(el);
}
function init() {
document.querySelectorAll('[data-starfield]').forEach(function (el) {
if (el._sf) return;
el._sf = true;
build(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><section data-starfield style="background: #05050f; color: #fff">
<h1>To infinity</h1>
</section>