Swirl In
The element spins in as it grows, from a dot to full size, slowing its turn as it arrives. A looping demo spins the other way each time.
Sync completeAll 128 files up to date
How to use it
- Paste the snippet just before
</head>. - Add
data-swirl-into any element.
Options
Add any of these attributes to the same element.
data-turns | How many turns it makes. Negative spins anticlockwise. Default 1.5. |
data-scale | The size it starts at. Default 0. |
data-duration | How long the swirl takes. Default 1000 ms. |
data-delay | Wait before the first entrance. Default 0 ms. |
data-loop | Hold, fade away and swirl in again, the other way round. |
data-hold | How long it stays before fading, when looping. Default 1400 ms. |
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Swirl In: the element spins in as it grows, from a dot to full size,
// slowing its turn as it arrives.
// Usage: <div data-swirl-in>…</div>
// Optional: data-turns (how many turns it makes, default 1.5; negative
// spins anticlockwise), data-scale (the size it starts at, default 0),
// data-duration (ms, default 1000), data-delay (ms before the first
// entrance), data-loop (hold, fade away and swirl in again; each loop
// spins the other way), data-hold (ms to stay when looping, default 1400).
var DEFAULTS = { turns: 1.5, scale: 0, duration: 1000, delay: 0, hold: 1400 };
function reduced() {
return window.matchMedia('(prefers-reduced-motion: reduce)').matches;
}
function enter(el, dir, done) {
var d = el.dataset;
var t = +d.duration || DEFAULTS.duration;
var turns = d.turns === undefined ? DEFAULTS.turns : +d.turns || 0;
anime.utils.set(el, {
rotate: -360 * turns * dir,
scale: d.scale === undefined ? DEFAULTS.scale : +d.scale,
opacity: 0
});
anime.animate(el, {
rotate: { to: 0, ease: 'out(3)' },
scale: { to: 1, ease: 'out(4)' },
opacity: { to: 1, duration: t * 0.4, ease: 'out(2)' },
duration: t,
onComplete: done
});
}
function cycle(el) {
var d = el.dataset;
var s = el._swi;
enter(el, s.n++ % 2 ? -1 : 1, function () {
if (d.loop === undefined || d.loop === 'false') return;
setTimeout(function () {
anime.animate(el, {
opacity: 0,
duration: 400,
ease: 'out(2)',
onComplete: function () {
// Wait until it's back on screen before the next entrance.
setTimeout(function () {
if (s.visible) cycle(el);
else s.waiting = true;
}, 500);
}
});
}, +d.hold || DEFAULTS.hold);
});
}
function init() {
var io = new IntersectionObserver(function (entries) {
entries.forEach(function (e) {
var s = e.target._swi;
s.visible = e.isIntersecting;
if (!e.isIntersecting) return;
if (!s.started) {
s.started = true;
setTimeout(function () { cycle(e.target); }, +e.target.dataset.delay || DEFAULTS.delay);
} else if (s.waiting) {
s.waiting = false;
cycle(e.target);
}
});
}, { threshold: 0.2 });
document.querySelectorAll('[data-swirl-in]').forEach(function (el) {
if (el._swi) return;
el._swi = { n: 0 };
if (reduced()) return;
anime.utils.set(el, { opacity: 0 });
io.observe(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><div class="card" data-swirl-in>Sync complete</div>
<!-- or a single anticlockwise turn: -->
<div class="card" data-swirl-in data-turns="-1">Sync complete</div>