Truchet Tiles
A grid of square tiles, each holding two quarter-circle arcs. Whichever way round a tile sits, its arcs join up with its neighbours’, so the whole grid forms long, flowing curves. Waves roll across, turning tiles a quarter turn as they pass, and the curves keep re-routing themselves. Move the pointer, or drag a finger, to turn tiles yourself.
Move or drag to turn tiles
How to use it
- Paste the snippet just before
</head>. - Add
data-truchet-tilesto a box with a height and a dark background.
Options
Add any of these attributes to the same element.
data-size | Tile size in px. Default 40. |
data-colors | Two colours the lines blend between across the box. Default #a855f7,#f472b6. |
data-width | Line width as a share of the tile. Default 0.16. |
data-interval | Time between waves. Default 2400 ms. |
data-pointer="false" | Ignore the pointer. |
These are Smith’s version of Truchet’s tiles: every edge of every tile has a line meeting it at its midpoint, so any arrangement joins up. It’s paused when off screen, and with reduced motion it shows a still pattern.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundles/anime.umd.min.js"></script>
<script>
(function () {
// Truchet Tiles: a grid of square tiles, each holding two quarter-circle
// arcs. Every tile can sit one of two ways round, and whichever way they
// sit, the arcs join up with their neighbours' into long flowing curves.
// Waves roll across the grid, turning tiles a quarter turn as they pass,
// so the curves keep re-routing themselves. The pointer (or a finger)
// turns the tiles it passes over. Paused when off screen.
// Usage: <div data-truchet-tiles style="height:360px;background:#160c2c"></div>
// Optional: data-size (tile size in px, default 40), data-colors (two
// colours the lines blend between across the box, default
// "#a855f7,#f472b6"), data-width (line width as a share of the tile,
// default 0.16), data-interval (ms between waves, default 2400),
// data-pointer="false" (ignore the pointer).
var DEFAULTS = { size: 40, colors: '#a855f7,#f472b6', width: 0.16, interval: 2400 };
var css =
'[data-truchet-tiles]{position:relative;isolation:isolate;overflow:hidden}' +
'.trc-canvas{position:absolute;inset:0;width:100%;height:100%;z-index:-1}';
var style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
function reduced() { return window.matchMedia('(prefers-reduced-motion: reduce)').matches; }
function build(el) {
var d = el.dataset;
var canvas = document.createElement('canvas');
canvas.className = 'trc-canvas';
canvas.setAttribute('aria-hidden', 'true');
el.insertBefore(canvas, el.firstChild);
var ctx = canvas.getContext('2d');
var size = +d.size || DEFAULTS.size;
var colors = (d.colors || DEFAULTS.colors).split(',').map(function (c) { return c.trim(); });
if (colors.length < 2) colors.push(colors[0]);
var lineW = +d.width || DEFAULTS.width;
var interval = +d.interval || DEFAULTS.interval;
var usePointer = d.pointer !== 'false';
var w = 0, h = 0, dpr = 1, cols = 0, rows = 0, ox = 0, oy = 0, tiles = [], grad = null;
var clock = 0, nextWave = 600;
function resize() {
var nw = el.clientWidth, nh = el.clientHeight;
if (nw === w && nh === h) return false;
w = nw; h = nh;
dpr = Math.min(2, window.devicePixelRatio || 1);
canvas.width = Math.round(w * dpr);
canvas.height = Math.round(h * dpr);
cols = Math.ceil(w / size) + 1;
rows = Math.ceil(h / size) + 1;
// Centre the grid, so the cut-off tiles are even on both sides.
ox = (w - cols * size) / 2;
oy = (h - rows * size) / 2;
tiles = [];
for (var i = 0; i < cols * rows; i++) {
var a = Math.random() < 0.5 ? 0 : Math.PI / 2;
tiles.push({ a: a, t: a, at: -1 });
}
grad = ctx.createLinearGradient(0, 0, w, h);
grad.addColorStop(0, colors[0]);
grad.addColorStop(1, colors[1]);
return true;
}
// Turn one tile a quarter turn (on top of any turn it's already making).
function flip(t) { t.t += Math.PI / 2; }
// A wave rolls out from a random spot, turning about half the tiles it meets.
function wave() {
var cx = Math.random() * cols, cy = Math.random() * rows;
var chance = 0.35 + Math.random() * 0.3;
for (var j = 0; j < rows; j++) {
for (var i = 0; i < cols; i++) {
if (Math.random() > chance) continue;
var t = tiles[j * cols + i];
t.at = clock + Math.sqrt((i - cx) * (i - cx) + (j - cy) * (j - cy)) * 55;
}
}
}
function tick(dt) {
clock += dt;
if (clock >= nextWave) { wave(); nextWave = clock + interval; }
var k = Math.min(1, dt * 0.011);
tiles.forEach(function (t) {
if (t.at >= 0 && clock >= t.at) { t.at = -1; flip(t); }
t.a += (t.t - t.a) * k;
if (Math.abs(t.t - t.a) < 0.001) t.a = t.t;
});
}
function draw() {
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
var r = size / 2;
ctx.lineWidth = Math.max(1.5, size * lineW);
ctx.lineCap = 'round';
ctx.strokeStyle = grad;
ctx.beginPath();
for (var j = 0; j < rows; j++) {
for (var i = 0; i < cols; i++) {
var t = tiles[j * cols + i];
var cx = ox + i * size + r, cy = oy + j * size + r;
var c = Math.cos(t.a), s = Math.sin(t.a);
// Corner (-r, -r) and corner (r, r), turned by the tile's angle.
var ax = cx + (-r * c + r * s), ay = cy + (-r * s - r * c);
var bx = cx + (r * c - r * s), by = cy + (r * s + r * c);
ctx.moveTo(ax + r * c, ay + r * s);
ctx.arc(ax, ay, r, t.a, t.a + Math.PI / 2);
ctx.moveTo(bx - r * c, by - r * s);
ctx.arc(bx, by, r, t.a + Math.PI, t.a + Math.PI * 1.5);
}
}
ctx.stroke();
}
resize();
draw();
if (reduced()) {
if (window.ResizeObserver) new ResizeObserver(function () { if (resize()) draw(); }).observe(el);
return;
}
if (window.ResizeObserver) new ResizeObserver(function () { if (resize()) draw(); }).observe(el);
if (usePointer) {
var lastTile = -1;
var touch = function (e) {
var b = el.getBoundingClientRect();
var i = Math.floor((e.clientX - b.left - ox) / size), j = Math.floor((e.clientY - b.top - oy) / size);
if (i < 0 || j < 0 || i >= cols || j >= rows) return;
var n = j * cols + i;
if (n === lastTile) return;
lastTile = n;
flip(tiles[n]);
};
el.addEventListener('pointermove', function (e) { if (e.pointerType === 'mouse' || e.buttons) touch(e); });
el.addEventListener('pointerdown', function (e) { lastTile = -1; touch(e); });
el.addEventListener('pointerleave', function () { lastTile = -1; });
}
var last = 0;
var timer = anime.createTimer({
loop: true,
duration: 1000,
autoplay: false,
onUpdate: function () {
var now = performance.now();
var dt = last ? Math.min(50, now - last) : 16;
last = now;
tick(dt);
draw();
}
});
// Pause while off screen to save battery.
new IntersectionObserver(function (entries) {
if (entries[0].isIntersecting) { last = 0; timer.play(); } else timer.pause();
}).observe(el);
}
function init() {
document.querySelectorAll('[data-truchet-tiles]').forEach(function (el) {
if (el._trc) return;
el._trc = true;
build(el);
});
}
if (document.readyState === 'loading') document.addEventListener('DOMContentLoaded', init);
else init();
})();
</script><div data-truchet-tiles style="height: 360px; background: #160c2c"></div>